[LV2] UI class for openGL/pugl ?!
pshirkey at boosthardware.com
Sat Mar 16 11:20:55 PDT 2013
On Sat, March 16, 2013 2:00 am, Robin Gareus wrote:
> On 03/15/2013 04:30 AM, Patrick Shirkey wrote:
>> On Fri, March 15, 2013 1:57 pm, Robin Gareus wrote:
>>> What UI class would I use for openGL in general or
>>> pugl (http://drobilla.net/software/pugl/) in particular?
>>> only mentions CocoaUI, Gtk3UI, GtkUI, Qt4UI, WindowsUI and X11UI
>>> Is support for openGL planned in libsuil?
>> Why not use clutter?
> Because I'm looking for a toolkit with a stable ABI that works cross
> platform and is reasonably lightweight. gtk+ (which clutter uses) is
> not. Neither is QT nor FLTK or NTK. OpenGL is.
Clutter doesn't have any dependency on gtk+ although it is written with
the same API methodology to make it relatively seamless to integrate the
two. You can embed clutter stages into a gtk3 window /widget and vice
versa but that is a separate lib called clutter-gtk.
Clutter also has support for Cairo drawing too if you want to leverage 2d
and 3d together.
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