[LV2] UI class for openGL/pugl ?!

Robin Gareus robin at gareus.org
Fri Mar 15 08:00:37 PDT 2013

On 03/15/2013 04:30 AM, Patrick Shirkey wrote:
> On Fri, March 15, 2013 1:57 pm, Robin Gareus wrote:
>> What UI class would I use for openGL in general or
>> pugl (http://drobilla.net/software/pugl/) in particular?
>> http://lv2plug.in/ns/extensions/ui/#UI
>> only mentions CocoaUI, Gtk3UI, GtkUI, Qt4UI, WindowsUI and X11UI
>> Is support for openGL planned in libsuil?
> Why not use clutter?

Because I'm looking for a toolkit with a stable ABI that works cross
platform and is reasonably lightweight. gtk+ (which clutter uses) is
not. Neither is QT nor FLTK or NTK.  OpenGL is.


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