[LV2] How to handle sample rate changes?
robin at gareus.org
Mon Oct 3 15:20:00 PDT 2016
On 10/03/2016 10:47 PM, Stefan Westerfeld wrote:
> I'm considering adding LV2 Instrument support to BEAST. Unlike qtractor or
> Ardour, BEAST doesn't have a concept of project|session sample rate. It is
> renegotiated every time the user presses play, and thus subject to change. Now
> the standard LV2 API doesn't allow me to change the sample rate at runtime, as
> it is set during initialization.
If the SR is negotiated when you press "play", there's already some
overhead and it's not realtime. I suggest to simply re-instantiate the
plugin while you're at it.
The downside is that custom GUIs will also need to be re-instantiated,
then again those won't respond anyway if the plugin itself is not
running (during your host's "stopped" mode).
> After some research I found the LV2 Options Interface, and the possibilty to
> dynamically supply the plugin with a new sample rate. So is this the way to do
Theoretically yes, though this would require dedicated support by every
> I suspect that many plugins will assume that the sample rate is constant,
> because the standard LV2 API suggests it. Should we in this case file feature
says explicitly that the sample-rate is per instance. It's not a
"suggests", is it?
All major plugin-standards (VST, AU, ..., LV2) expect a fixed
sample-rate which is given at instantiation time (the plugin can
allocate buffers, pre-calculate time-constants, setup filter-banks,
convert samples,... etc). For most DSP, changing the SR is not realtime
safe and requires re-initialization.
While you could file a feature request for an extension-interface to
inform plugins about SR changes, I doubt may plugin authors will
Ports that have the property http://lv2plug.in/ns/lv2core/#sampleRate
will need to be re-set and plugin-latency may change.
In case of an EQ with GUI for example, not only the filters will need to
be re-calculated but also the GUI-Grid, transfer function display and
possible FFT (EQ with spectrum-display) will have to be updated
dynamically. Convolvers would need to resample the IR, Synths
re-generate the wavetables, Reverbs reset the delaylines,...
Frankly, it's a can of worms.
PS. curious: How does BEAST handle automation? in [fractional] seconds
instead of samples or musical time?
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